Again, this is another book used in video game criticism and interactive fiction independent study. Again, we read a few essays from the book. Again, I recommend this book for those interested in this area… Read More »Dungeons, Dragons, and Digital Denizens: The Digital Role-Playing Game
We used this book in the independent study I mentored, which was focused on video game criticism and interactive fiction. It’s an interesting book, but honestly, we didn’t read a ton of essays out of… Read More »Guns, Grenades, and Grunts: First-Person Shooter Games
This week’s reading list includes the following: The Chemistry Of Game Design by Daniel Cook, published by Gamasutra. The Digital & Tabletop Convergence by Jon Shafer, published by Gamasutra. Applying Abstract Models to Game Design by Joshua Starner, published by Gamasutra.
One of the assignments for the independent study I’m mentoring on video game theory and interactive fiction was to watch this talk by Raph Koster. Koster’s talk fit nicely with our reading of Caillios’ Man, Play, and Games, but tied those ideas with research from cognitive and evolutionary psychology. It’s a wonderful talk that combines game design, narrative, and science. Highly recommend it.
Read More »Raph Koster’s Theory of Fun Revisted
Wonderfully snarky line from First Person: Outside academic theory people are usually excellent at making distinctions between narrative, drama, and games. If I throw a ball at you I don’t expect you to drop it… Read More »
What forms of technology or digital ephemera will become toys or play in the future?